Vintage Story is one of the most detailed survival crafting games available, with its realistic metallurgy, seasonal farming, and deep crafting systems. Playing with friends adds a collaborative dimension where one player can focus on pottery while another handles tool-making and a third manages the farm. But when the host player is offline, that entire collaborative world goes dark.

SaveSync ensures your Vintage Story world is accessible to any player in your group, at any time.

The Server Save Challenge

Vintage Story multiplayer works through a server model. One player runs a server (either through the built-in LAN/Internet hosting or a standalone server), and the world save resides on that machine. Other players connect as clients and contribute to the shared world but never receive a copy of the save data.

Vintage Story’s progression system is particularly slow and deliberate by design. Reaching the Bronze Age alone can take many real-world hours. Losing access to a world where your group has progressed through multiple technological ages because the host is unavailable is genuinely painful.

How SaveSync Preserves Your Progress

SaveSync synchronizes your Vintage Story server save across all players in your sync group. The entire world state, including terrain modifications, placed blocks, storage contents, and crafting station states, transfers to every group member.

When the current host is not available, any other player can pull the latest save, start a local server, and the group continues right where they left off. Your kiln is still firing. Your crops are still growing. Your underground mine shafts are exactly as you left them.

How to Set Up SaveSync for Vintage Story

  1. Install SaveSync from Steam.
  2. Create a sync group and invite your fellow survivors through Steam.
  3. Configure SaveSync to point to your Vintage Story server save directory.
  4. Sync the save after each play session to share the latest world state.
  5. Any player can host by pulling the save, placing it in their server directory, and starting the server.

For a detailed walkthrough, check out our Steam guide.

Why Use SaveSync Instead of Alternatives?

vs. Renting a dedicated server: Vintage Story dedicated servers require either a spare machine running around the clock or a monthly hosting subscription. For a small group of friends who play a few evenings a week, most of that server uptime is wasted money. SaveSync lets any player host on demand for a one-time cost.

vs. Manual save file transfers: Vintage Story server saves include multiple files and directories. The world data, player data, and configuration all need to stay in sync. Manually zipping and sharing these files works until someone forgets a folder or loads an outdated version. SaveSync handles the complete save structure automatically.

vs. Only playing when the host is available: Vintage Story is a slow-burn game. Smelting ores, tending crops, and aging food all benefit from regular attention. A player who wants to spend a quiet evening checking on the farm and processing some leather should not need the host to be online for that.

Craft Your Story, Together

Vintage Story is about the long journey from stone tools to steel. That journey takes time, patience, and consistent effort. SaveSync makes sure your group’s shared progress is never locked away, so every player can contribute to the story at their own pace.