StarRupture Save Sharing Guide - Co-op Without Host Dependency
Share your StarRupture save with friends using SaveSync. Let anyone host the session so you never wait for one player to go online.
StarRupture drops you onto alien planets where you build factories, automate production lines, and defend your base against waves of hostile creatures. In co-op, you and your friends divide the workload - one player handles logistics while another fortifies defenses, and together you scale up your industrial empire.
The problem is familiar: the world save belongs to the host. When they are offline, your factories sit idle, your production chains stall, and nobody else can continue the work. In an automation game where efficiency is everything, being unable to play is the ultimate bottleneck.
How SaveSync Removes the Bottleneck
SaveSync synchronizes your StarRupture save across every player in the group. After each session, the save is automatically distributed. Any player can load it and host the next session independently.
Your factory never has to stop because of someone else’s schedule.
How to Set Up SaveSync for StarRupture
- Install SaveSync from Steam. All co-op players need it.
- Create a sync group and add your friends.
- Configure the StarRupture save location in SaveSync. The StarRupture SaveSync guide provides the exact paths and configuration details.
- Play and build as usual. When the session ends, SaveSync handles the save distribution.
- Anyone can host the next session. Load the synced save and your factory is right where you left it.
One-time setup, fully automatic after that.
Why Use SaveSync Instead of Other Methods
Automation games like StarRupture produce large, complex save files that change significantly every session. Manual file sharing is particularly problematic here:
- Save files grow as your factory expands. Uploading and downloading increasingly large files through Discord or cloud drives gets tedious.
- Automation progress is incremental. Loading a save that is even one session behind can mean losing significant optimization work. SaveSync always distributes the latest version.
- Multiple players making solo progress creates conflicts. If two players build independently with the same save, merging those changes manually is impossible. SaveSync’s versioning prevents this.
- Dedicated servers are expensive overkill. For a group of friends, paying for server hosting when you just want to share a save is unnecessary overhead.
SaveSync is lightweight, runs alongside your game, and handles synchronization without requiring any server infrastructure.
Keep the Assembly Lines Moving
StarRupture rewards long-term planning and iterative improvement. Every session should build on the last. With SaveSync, your group can maintain that momentum regardless of which player is available. Log in, load the latest save, and keep optimizing.
Whether you are scaling up smelter arrays or setting up automated defenses for the next wave, SaveSync ensures your progress is never out of reach.